As promised in my previous post, today I'll discuss a few points of interest from the just-published report Digital technologies for learning: Findings from the 2016 NZCER national survey of primary and intermediate schools.
Of the many questions about games and learning that we’re exploring in our project, perhaps two obvious questions to ask are: “Do games actually help learning?” And “What’s the research evidence for this?”
We’ve discussed some of the negative perceptions about games and gaming on this blog before. These range from perceptions that games and play are frivolous, or distractions from real learning, through to more significant concerns about videogame addiction or violence.
One of the teachers in the Games for Learning project described a conversation she had with the students in her class about how they might transfer into their school work the resilience and perseverance they showed when failing during gaming: