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Schooling for the future

Schooling for the future

School-wide inquiry: how can leaders decide on a focus?

Education adviser Cathie Johnson reflects on how leaders can best use the focus of school-wide inquiry.

Focussed school-wide inquiry is a powerful way for school leaders to engage staff and make a difference for students’ learning outcomes.

 

By Cathie Johnson

Focussed school-wide inquiry is a powerful way for school leaders to engage staff and make a difference for students’ learning outcomes.

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Opening the door to games at Hutt Central School: The benefits of a syndicate-wide approach

Author(s): 
Rachel Bolstad
Year published: 
2018
Publication type: 
Research report
ISBN: 
978-1-98-854255-3
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Digital technologies for learning: Findings from the NZCER national survey of primary and intermediate schools 2016

Author(s): 
Rachel Bolstad
Year published: 
2017
Publication type: 
Research report
ISBN: 
978-0-947509-87-3
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What makes learning through games so engaging? - written by Sue McDowall

What makes learning through games so engaging?

In this blog Sue McDowall takes a look inside games as an engaging learning environment from the point of view of players and wonders about how we might harness that sort of motivation for other types of learning in our classrooms.

One of the questions that we, and the teachers we work with on the Games for learning project, are fascinated by, is what makes games so engaging. As one teacher observed, “Something happens when students start playing games and I want to understand what that is.” Game designers know what makes digital games engaging and there is a tonne of literature on how games are designed to hook in and motivate players.

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Meet Bob

Blog post: Meet Bob

In his new blog post Elliot Lawes explores how teachers and students view student expertise in games in the classroom.

By Elliot Lawes

Meet Bob. Bob is a floating eyeball with a hard luck story he's dying to tell you. Are you willing to listen?

Welcome to the world of games in the classroom. Bob is the creation of a Year 7 student who wanted to build a digital game examining empathy – a concept he and his classmates had recently been exploring with their teacher. The game featuring Bob was designed and coded (using the Scratch language and platform) over a few weeks in late 2015.

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All the school's a stage. Schools collaborating with experts in the community

Author(s): 
Sue McDowall and Jenny Whatman
Year published: 
2016
Publication type: 
Research report
Publisher: 
NZCER
ISBN: 
978-0947509-15-9
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Exploring new metrics for Education 3.0

Author(s): 
Rosemary Hipkins, Rachel Bolstad and Cathie Johnson
Notes about this output: 
Year published: 
2015
Publication type: 
Research report
Publisher: 
NZCER
ISBN: 
978-1-927231-67-8
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