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Game-based learning supports diverse curriculum learning opportunities

Using a games for learning approach, educators are able to generate an array of curriculum-linked learning opportunities, assist in the development of key competencies, and create an inclusive learning environment.  

These are key findings that come from the New Zealand Council for Educational Research (NZCER) Games, gamification, and game design for learning (Games for Learning) report released today. 

Games for Learning discusses the potential of games to support learning, and what innovative game-based learning and teaching practices can look like in a range of New Zealand school settings. 

Games for Learning started out as an exploratory research project that asked the question: “How can games help learners to develop their potential as expressed in the vision and intentions of The New Zealand Curriculum?”  

Research included fieldwork in 14 schools, interviews with 21 teachers and more than 100 students ranging from Year 3 to Year 13, a review of New Zealand and international literature, several workshops, and a national conference.  

Open this link to view the full report: Games, gamification, and game design for learning: Innovative practice and possibilities in New Zealand schools 

Open this link to view: Games for Learning project publications 

22 May 2019