You are here
Search results
Displaying 1 - 5 of 5
This article reflects on a school’s approach to gamifying the Royal Society Te Apārangi’s First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Free Full text: Set 2018_3_074.pdf | Content type: Set article
If The New Zealand Curriculum vision statement is aiming for students “who will work to create an Aotearoa New Zealand in which Maori and Pakeha recognise each other as full Treaty partners, and in...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Content type: Set article
We’re pleased to present this special issue, Learning through Play and Games, at a time when interest in play-based learning and game-based learning is growing in many New Zealand schools. The issue...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Free Full text: Set 2018_3_001.pdf | Content type: Set article
Participatory game design as education for sustainability: Lessons from a Japanese university campus
This article discusses our experiments to create more engaged participation and build sustainability literacy among students in a voluntary “game lab” on two different campuses of our Japanese...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Content type: Set article
The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. Our research suggests there...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Free Full text: Set 2018_3_004.pdf | Content type: Set article