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Games for learning

Games for learning

Games, gamification, and game design for learning: Innovative practice and possibilities in New Zealand schools

Author(s): 
Rachel Bolstad and Sue McDowall
Year published: 
2019
Publication type: 
Research report
ISBN: 
978-1-98-854266-9
Full text download: 
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Opening the door to games at Hutt Central School: The benefits of a syndicate-wide approach

Author(s): 
Rachel Bolstad
Year published: 
2018
Publication type: 
Research report
ISBN: 
978-1-98-854255-3
Full text download: 
full-text
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Game design: an object lesson in seeking and receiving feedback

In today’s post I want to talk about the “playcentric” approach to game design (Fullerton, 2014)  and how this approach can help learners get better at seeing beyond their own perspectives and assumptions, and learning to seek - and receive - useful feedback to help improve their work.

By Rachel Bolstad

In my last post I made a case for why game design is both hard and worth doing in the classroom. I introduced the iterative design process as fundamental to the game development process, and discussed some of the reasons why this process may feel daunting for teachers or first-time game designers.

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Call for papers: set special issue on playing, gaming, and learning

In case you missed it...

We've put out a call for contributions to a special issue of set: Research information for teachers on the theme of "Playing, gaming, and learning"

Are you keen to write for this special issue?

Extended abstracts of up to 800 words are due by Friday April 20, 2018.

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