Journals Search Journal Browse Journal All Issues Current Issue Online First Journal Info Editorial Board Journal Description Journal Permissions Submission Guidelines Subscribe Alerts and Contact Subscribe Play, games and culture: How games transformed my pedagogical practice Authors Marianne Malmstrom Abstract Digital games are responsible for turning my pedagogical practice on its head and landing me in New Zealand. My journey down the digital games “rabbit hole” started in 2007. Not having a map to follow ended up being revolutionary as I learnt to follow the learning. I describe four important lessons I have learnt through working with students in digital games and virtual worlds. Downloads Download PDF Citation Malmstrom, M. (2018). Play, games and culture: How games transformed my pedagogical practice. Set: Research Information for Teachers, 3, 78–80. https://doi.org/10.18296/set.0123 Keywords Digital technology Game based learning Teaching process Video games Virtual reality Intermediate schools Primary schools