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Play is very “on trend” in the primary sector, but is it a suitable pedagogy for secondary students? Based on research into play-based learning in a Year 11 English class, this article provides an overview of play theory, describes a typical play-based lesson in Year 11 English, considers three different ...

Teachers have an important role to play in supporting and facilitating play-based learning for their students. This study aimed to explore one teacher’s understanding about her own intentionality within a play-based new-entrant classroom. Using observation and interview with video-stimulated recall, and key themes about play-based practice and intentional teaching were ...

This case study explores child, parent, teacher, and school-leader perspectives of a play-based learning (Pb-L) approach in one new-entrant classroom. Data were gathered through focus groups, interviews and an online survey. Findings indicate that children valued the opportunity for self-initiated, hands-on, interest-based exploration and social interaction with peers, as afforded ...

This commentary aims to encourage a research-based, critical, inquiring approach to the development of play-based learning in primary schools. I suggest that this approach could build from the wealth of knowledge in the early childhood education sector. I also invite greater collaboration between early childhood and primary teachers, particularly to ...

Over the past 7 years I have dramatically changed my pedagogy in a quest to engage junior primary students in deep, authentic learning. This article concentrates on how I have come to support junior primary students to learn to write. It explains how I developed play-based learning through the books ...

A number of converging issues provided the impetus for 12 schools in the Western Bay of Plenty to form a support network to explore and develop play-based learning for the first years of school. This article discusses what has influenced our play-based learning approach and gains we have observed as ...

This article reflects on a school’s approach to gamifying the Royal Society Te Apārangi’s First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress ...