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COVID-19 relevance: Engaging learning at home / cultural setting

Harko Brown is an expert on traditional Māori games and play. He has written several books including Ngā Taonga Tākaro II: The Matrix (2016), and Te Mara Hupara (2017), co-authored by his teenage daughter Yves Tennessee Brown. In 2015 Harko was ...

COVID-19 relevance: Supporting students' metacognition

In Q&A Pam Hook reflects on what drew her to SOLO taxonomy and why she is so motivated to develop its classroom-based use to enhance student learning. She explains what SOLO is and how it can help students to articulate their learning outcomes, understand the learning ...

COVID-19 relevance: Decreasing inequities

The focus on teacher inquiry to enhance student learning is a key feature of The New Zealand Curriculum and in New Zealand’s approach to teacher professional learning. This article examines how a collaborative inquiry team comprising two teachers (one each from two Auckland primary schools) and a ...

The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. Our research suggests there is a mixture of curiosity, enthusiasm, and uncertainty in the sector about where games “fit” into learning. I outline some ...

We’re pleased to present this special issue, Learning through Play and Games, at a time when interest in play-based learning and game-based learning is growing in many New Zealand schools. The issue responds to the level of teacher enthusiasm and exploration that is increasingly visible in educational discussions and media ...