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Can the study of history help to prepare young people to navigate life in an increasingly complex, globalised, and hyperconnected world? What value can games add to secondary school history education...
| Year published: 2017 | Publication type: Research report | Content type: Research publication
In term 2, 2017, four teachers at Hutt Central School initiated an inquiry into games across their Year 5/6 syndicate. The inquiry spiralled into a variety of learning opportunities, taking slightly...
| Year published: 2018 | Publication type: Research report | Content type: Research publication
This report discusses the potential of games to support learning, and what innovative game-based (or “gameful”) learning and teaching practices can look like in a range of New Zealand school settings...
| Year published: 2019 | Publication type: Research report | Content type: Research publication
What is Curriculum for the Future?
Curriculum for the Future is a set of three resources designed to stimulate open-ended conversations about learning and curriculum today and into...
| Content type: Research project
COVID-19 relevance: Engaging learning at home / cultural setting
Harko Brown is an expert on traditional Māori games and play. He has written several books including Ngā Taonga Tākaro II: The...
| Year published: 2020 | Publication type: Journal article | Publisher: NZCER Press | Free Full text: Set 2018_3_086.pdf | Content type: Set article
This report evaluates a game coding workshop offered to young people and adults in seven public libraries round New Zealand. Participants were taken step by step through the process of creating...
| Year published: 2016 | Publication type: Research report | Publisher: NZCER | Content type: Research publication
Harko Brown is an expert on traditional Māori games and play. He has written several books including Ngā Taonga Tākaro II: The Matrix (2016), and Te Mara Hupara (2017), co-...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Content type: Set article
The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. Our research suggests there...
| Year published: 2018 | Publication type: Journal article | Publisher: NZCER Press | Free Full text: Set 2018_3_004.pdf | Content type: Set article
This project, now completed, investigated the actual and potential role of games (including digital and non-digital, gameplay, game design, and gamification) to support ‘...
| Content type: Research project