This project investigated the actual and potential role of games (including digital and non-digital, gameplay, game design, and gamification) to support ‘transformative learning opportunities’ for diverse learners in New Zealand schools.
The project foregrounds the experiences of New Zealand teachers and learners as game players, game selectors, or game makers. It aims to understand:
- how users and players think about games in relation to learning
- what personal and pedagogical choices they make when games are used in learning environments
- what happens in the learning environment when games are part of the picture.
This data is woven together with theory from the growing international literature on games for learning to provide a critical perspective on possible directions for games to support New Zealand learners to develop their potential.
Head to our Games for Learning website for news about conferences and workshops, links to video resources, and more.
Rachel Bolstad, Sue McDowall, Elliot Lawes