Opportunities and challenges in technology-rich classrooms: Using the Scratch software

Abstract

A group of Waikato University researchers watched as a Year 6 class experimented with Scratch, a child- oriented programming language. The software is designed for children to explore programming--it is easy to "tinker" with but also allows sophisticated programs to be created. Set the task of creating a maths addition game, the students became absorbed in collaborative and creative problem solving, trying out and sharing ideas and solutions.

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Citation
Otrel-Cass, K., Forret, M., & Taylor, M. (2009). Opportunities and challenges in technology-rich classrooms: Using the Scratch software. Set: Research Information for Teachers, 1, 49–54. https://doi.org/10.18296/set.0483
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