Play, games and culture: How games transformed my pedagogical practice

Abstract

Digital games are responsible for turning my pedagogical practice on its head and landing me in New Zealand. My journey down the digital games “rabbit hole” started in 2007. Not having a map to follow ended up being revolutionary as I learnt to follow the learning. I describe four important lessons I have learnt through working with students in digital games and virtual worlds.

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Citation
Malmstrom, M. (2018). Play, games and culture: How games transformed my pedagogical practice. Set: Research Information for Teachers, 3, 78–80. https://doi.org/10.18296/set.0123
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