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Author(s): Rachel Bolstad and Josie Roberts

We’re pleased to present this special issue, Learning through Play and Games, at a time when interest in play-based learning and game-based learning is growing in many New Zealand schools. The...

Free full text: PDF icon Set 2018_3_001.pdf
Author(s): Rachel Bolstad

The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. Our research suggests...

Free full text: PDF icon Set 2018_3_004.pdf
Author(s): Ruth Lemon and Rich Durham

If The New Zealand Curriculum vision statement is aiming for students “who will work to create an Aotearoa New Zealand in which Maori and Pakeha recognise each other as full Treaty partners, and...

Author(s): Peter Hourdequin, Seiji Tani, Tetsuya Bando, and Jirayu Ponvarut

This article discusses our experiments to create more engaged participation and build sustainability literacy among students in a voluntary “game lab” on two different campuses of our Japanese...

Author(s): Keryn Davis

Play-based learning is of growing interest in many English-medium primary schools throughout Aotearoa New Zealand. I share my insights from researching play as learning, and supporting teachers...

Author(s): Bevan Holloway

Play is very “on trend” in the primary sector, but is it a suitable pedagogy for secondary students? Based on research into play-based learning in a Year 11 English class, this article provides an...

Author(s): Jess Milne and Tara McLaughlin

Teachers have an important role to play in supporting and facilitating play-based learning for their students. This study aimed to explore one teacher’s understanding about her own intentionality...

Author(s): Mandie Blucher, Karyn Aspden, and Jayne Jackson

This case study explores child, parent, teacher, and school-leader perspectives of a play-based learning (Pb-L) approach in one new-entrant classroom. Data were gathered through focus groups,...

Author(s): Helen Hedges

This commentary aims to encourage a research-based, critical, inquiring approach to the development of play-based learning in primary schools. I suggest that this approach could build from the...

Author(s): Tara O'Neil

Over the past 7 years I have dramatically changed my pedagogy in a quest to engage junior primary students in deep, authentic learning. This article concentrates on how I have come to support...

Author(s): Vicki Hiini, Anna MacKinnon, Kelly Lonergan, Debbie Spalding, and David Bridson

A number of converging issues provided the impetus for 12 schools in the Western Bay of Plenty to form a support network to explore and develop play-based learning for the first years of school....

Author(s): Simon Christie

This article reflects on a school’s approach to gamifying the Royal Society Te Apārangi’s First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action...

Free full text: PDF icon Set 2018_3_074.pdf
Author(s): Marianne Malmstrom

Digital games are responsible for turning my pedagogical practice on its head and landing me in New Zealand. My journey down the digital games “rabbit hole” started in 2007. Not having a map to...

Author(s): Sandra Silcock and Helen Mackenzie

We are co-teachers at Rototuna Junior High School with expertise in music and digital technologies respectively. We share our experiences of using digital-game development as the context for our...

Author(s): Harko Brown with Rachel Bolstad

Harko Brown is an expert on traditional Māori games and play. He has written several books including Ngā Taonga Tākaro II: The Matrix (2016), and Te Mara Hupara (2017), co-authored by his teenage...