This article reflects on a school’s approach to gamifying the Royal Society Te Apārangi’s First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the rationale behind using points in the first place. Finally, the article summarises the benefits of using gameful practice in First CREST and next developmental steps.
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