By Rachel Bolstad
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A number of NZCER staff contribute to our blogs and we link to and draw on external expertise. We hope it is a useful source of information, ideas and support about NZCER's work and wider educational and assessment issues. We welcome your questions and comments.
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As promised in my previous post, today I'll discuss a few points of interest from the just-published report Digital technologies for learning: Findings from the 2016 NZCER national survey of primary and intermediate schools.
By Rachel Bolstad
Today NZCER released a report called Digital technologies for learning which presents some findings from the 2016 NZCER national survey of primary and intermediate schools.
A few months ago I found three small boxes in the NZCER staff room.
They'd been quietly abandoned on the “free to a good home” pile. Their dazzling holographic surfaces caught my eye; the cryptic labels A, B, C caught my imagination.
By Rachel Bolstad
Of the many questions about games and learning that we’re exploring in our project, perhaps two obvious questions to ask are: “Do games actually help learning?” And “What’s the research evidence for this?”
Do you want to get inspired and looking for some great reads to fit in before the new year? Our NZCER researchers have their top recommendations for your summer reading, listening and viewing.
By Rachel Bolstad
We’ve discussed some of the negative perceptions about games and gaming on this blog before. These range from perceptions that games and play are frivolous, or distractions from real learning, through to more significant concerns about videogame addiction or violence.
By Rachel Bolstad
By Sue McDowall
One of the teachers in the Games for Learning project described a conversation she had with the students in her class about how they might transfer into their school work the resilience and perseverance they showed when failing during gaming: