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A number of NZCER staff contribute to our blogs and we link to and draw on external expertise. We hope it is a useful source of information, ideas and support about NZCER's work and wider educational and assessment issues. We welcome your questions and comments.

Please refer to the NZCER community guidelines for participation on NZCER blog posts.

By Rachel Bolstad

One possible challenge for anyone trying to get their head around the role of games in education is the semantics.  Which words should we use to describe learning that involves games? What’s the difference between “educational games” “serious games”, “gaming”, “game design”, or “gamification”?

Date posted: 1 August 2017

As promised in my previous post, today I'll discuss a few points of interest from the just-published report Digital technologies for learning: Findings from the 2016 NZCER national survey of primary and intermediate schools.

Date posted: 2 June 2017

By Rachel Bolstad

Today NZCER released a report called Digital technologies for learning which presents some findings from the  2016 NZCER national survey of primary and intermediate schools. 

Date posted: 29 May 2017

A few months ago I found three small boxes in the NZCER staff room.

They'd been quietly abandoned on the “free to a good home” pile. Their dazzling holographic surfaces caught my eye; the cryptic labels A, B, C caught my imagination.

Date posted: 9 March 2017

By Rachel Bolstad

Of the many questions about games and learning that we’re exploring in our project, perhaps two obvious questions to ask are: “Do games actually help learning?” And “What’s the research evidence for this?”

Date posted: 19 January 2017

Do you want to get inspired and looking for some great reads to fit in before the new year? Our NZCER researchers have their top recommendations for your summer reading, listening and viewing. 

Read rest of post: 2016 Summer reads
Date posted: 8 December 2016

By Rachel Bolstad

We’ve discussed some of the negative perceptions about games and gaming on this blog before.  These range from perceptions that games and play are frivolous, or distractions from real learning, through to more significant concerns about videogame addiction or violence.

Date posted: 22 November 2016