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Rachel is a Senior Researcher at NZCER. Her work in education research is driven by an endless curiosity about the world and a strong commitment to better educational experiences and outcomes for all learners, as well as teachers, families, and communities. She enjoys working in teams and drawing inspiration and influence from a wide range of fields, in particular the creative arts. Her research interests include: - future-oriented education - young people's views and experiences of schooling - environmental education/education for sustainability - school-based curriculum development and innovation - science education - education for enterprise - the role and potential of digital technologies in education - and most recently, digital and old-school game development approaches. Rachel constantly strives to develop her own, and other people's thinking about education, why it matters, and how our learning and teaching systems may need to change to match the opportunities and demands of a changing world.
Rachel was lead organiser for the 2017 NZCER Games for Learning conference.
Rachel was a guest on The Point of Learning podcast and chatted with Pete Hall about thoughts on the future, the power of immersive experience, and how we can really shift thinking in education.
She was a judge in the 2016 NZTA Student Game Design Competition.
Her first digital game, Curriculum for the Future, was launched in 2016.